Cyberpunk 2077

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Is this an open world game? I get a GTA vibe from the trailer.

Info from Gamespot intervew

  • Game is FPS perspective
  • FPS perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, etc.)
  • V, protagonist - urban merc/hired gun.
  • Voiced protagonist, male and female voices
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner Techie and Solo are main focused classes
  • You can combine classes
  • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Vehicles - Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V’s personality is shaped by player. Backstory and interactions shape V’s personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
  • Night City - in between SF and LA (fictional city). Inspired by both cities.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers (new jobs)

Some additional notes from the IGN article.

  • The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
  • These stats are all pulled from the original tabletop RPG.
  • You can drive cars in the game, and seemingly toggle between first and third person during this.
  • You can engage in combat while driving – AI took over steering as you lean out the window and shoot at enemies.
  • The goal is for you to not only engage with the game world, but with its inhabitants.
  • Like Witcher, you take missions from NPCs and have dialogue options in conversations.
  • Completing a quest levels up your street cred.
  • UI expands during combat – enemies have names, health bars, and what appear to be levels.
  • Damage numbers pop up during combat.
  • There’s a bullet-time-like ability that allows you to slow down time.
  • Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
  • There’s an inspection system lets you look super close at items and learn more about lore.
  • You use an inhaler to heal.
  • Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
  • CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
  • We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.

Pre-ordered. GIVE ME THAT ROBO-DONG, FELLAS.

$47.99 for pre-order on Amazon Prime right now

Can’t you pre-order any game for 20% off with Amazon Prime, or am I missing something?

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Some info from the E3 demo.

  • Character appearance editor still accessible during the game. Hair color, eye color, facial features.
  • Different dialog options based on character backstory
  • Implant (unclear if optional) provides translation for characters speaking other languages
  • “More stuff” unlocks with increase in street cred
  • Lots of clothing customization options
  • Dynamic day/night cycle
  • Confirmed drivable motorcycles, says it’s fairly arcadey
  • Multiple radio stations
  • First and third person driving perspectives
  • Emphasizing no loading screens except fast travel
  • Stealth routes available for missions
  • Entire game can be played non-lethal
  • Different play styles (Hacking vs brute-force) can lead to different areas
  • Robots can be hacked and turned against enemies
  • Environmental objects (vending machines) can be used to create distractions
  • “Fluid class system” lets you mix-and-match abilities. Unclear if you can remove/replace abilities once they’re set.
  • Perk points for different gameplay styles (blades, guns, engineering, hacking, etc)
  • Enemies can be disarmed and used as human shields
  • Sounds gory (enemies can lose limbs)
  • Enemies can be incapacitated (limp if shot in leg)
  • Sounds like James Bond-style offensive gadgets are a thing
  • Perks affect dialog options
  • You can hack enemies (we saw that in the last demo), and they can hack you (leads to death)
  • Some enemies have specific weak points
  • Apparently lots of environmental destruction
  • NPC quips if you take too long in dialog options

Anyone here playing it? I’ve heard its a huge disaster on PS4 and XBO. My younger brother has it on PS5 and says its great while a friend got it on XBO and says its a damn hot mess.

I’ve been seeing similar reports. I’m waiting until I have a next gen console to play this one.

That looks awful